MECHANICS

QUALIFICATIONS

  1. A maximum of three (3) teams are allowed to join per school. Schools with multiple autonomous campuses or branches are only allowed up to two (2) teams per campus or branch to join.
  2. Each team shall be composed of three (3) students and one (1) alternate from the same school. The students must be currently enrolled and taking BS Electronics and Communications Engineering (ECE), BS Computer Engineering (CpE/CoE), or BS Electrical Engineering (EE) during the term that the students join the 23rd SquEEEze.
  3. A maximum of two (2) coaches are allowed per school.
    1. The coaches must be bonafide faculty members of the same school the students of the team are enrolled in.
    2. Coaches are allowed to register for more than one team in their school.
  4. Letters of certification of the coaches’ and participants’ qualifications from the Dean of their respective schools, colleges or universities shall be submitted on or prior to the registration period on November 8, 2019.

REGISTRATION

  1. Teams may confirm their registration through the following:
    1. email (upcircuit.squeeeze@gmail.com)
    2. online form at (squeeeze.upcircuit.org/register)
  2. Duly accomplished forms may also be submitted to the registration committee during the registration period on November 8, 2019.
  3. Only schools that submitted on or before October 25, 2019 will be included in the souvenir program.
  4. The registration fee is PHP 3,000.00 per team which may be given on the registration period on November 8, 2019. The teams can make changes to their lineup or coaches until the first day of the event. The registration fee includes lunch for the contestants and the coaches and a souvenir program.
  5. Teams that register before October 18, 2019 may avail of special early bird discounts of PHP 2,750.00 per team. A down payment of at least 50% of the fees required on or before October 25, 2018 is needed or else the discounts may be waived.
  6. Registration payments can be done before the event starts or through bank transaction beforehand. Bank payments may be deposited at any Banco De Oro (BDO) Branch under UP Circuit Organization Inc (savings account) with account number 000-670-517-976. A scanned copy of the deposit slip for the bank transaction payments should be sent through email before the event for validity.

NOTE: Teams can check in on the venue of the 23rd SquEEEze at least 15 minutes before the Eliminations begin. At least a coach and three (3) members of the team are required to show up, with their valid IDs and/or any proof showing that they are currently enrolled in their respective schools. Teams that come in later are not disqualified. They may still take the elimination exam. However, there wouldn’t be any time adjustments to gain back the loss time as a result of tardiness.

SCOPE

  1. The 23rd SquEEEze is composed of two (2) competition rounds Elimination Round and Final Round.
  2. The questions of the competition will be from the following categories:

CATEGORY

DESCRIPTION

Circuit Theory

Passive Elements, Network Analysis, Transient Analysis

Electronics

Switching Circuits, Active Components, Transistor Amplifiers, Operational Amplifiers

Electromagnetics

Electric and Magnetic Fields, Dielectric and Magnetic Materials, Maxwell’s Laws

Electric Machines

Electromechanical Energy Conversion, Motors, Generators

Digital Design

Boolean Algebra, Combinational and Sequential Logic Analysis and Design

Computers

Computer Organization, Computer Performance Metrics, Memory Subsystem

Power Systems

Generation, Transmission, Distribution, Three-Phase Systems, Real and Complex Power

Communications and Signal Processing

Communication Techniques, Domain Transforms

Control Systems

Transfer Functions, Block Diagrams, Feedback Analysis, Stability Analysis, Bode Plots

Engineering Science

Mathematical Tools, General Engineering

GENERAL GUIDELINES

  • Calculator
    • Only one calculator will be allowed for each team member.
    • Contestants are limited to use calculators that do not have graphing or programmable capabilities; inspection will be made before each round starts.
    • All calculators will be reset before the start of each round.
  • Cellular Phones and other Mobile Communication Devices
    • All communication devices should be in silent mode, or preferably switched off during the contest proper.
    • If a cellular phone goes off or is used during the exam, the phone will be placed under the custody of the proctor and will be returned at the end of the exam. The phone owner’s privacy will be kept.
  • Going out of the examination room
    • Examinees are not allowed to go out of the room once the exam starts, until the given time expires.
  • Questions
    • Questions may only be addressed to the proctors.
    • Questions will be limited to clarifications of the given or the validity of the problems.
    • Only team members actively participating will be allowed to ask questions.
  • Answers
    • Answers should be in simplest form.
    • Unless otherwise specified, non-integer numerical answers should be rounded off to four (4) decimal places.
    • All answers should have appropriate units.
  • Alternate Member
    • Teams will be given a chance to switch their alternate member with a member of the team before the start of each round if they deem it necessary.
  • If a student is found to break a rule, that student’s team is immediately disqualified from the contest.
  • UP Circuit reserves the right to change part(s) of the rules and regulations to further improve the conduct of the event.

ELIMINATION ROUND

This stage will test the written knowledge, skill and speed of the students. It is designed to see how many questions they can correctly answer in a limited amount of time.

  1. Three (3) students per team will take a written examination individually.
  2. Only students registered as a member or alternate for the team will be allowed to participate.
  3. Two (2) hours and thirty (30) minutes will be provided to answer the given exam.
  4. The exam is composed of three (3) parts: Easy, Average, and Difficult. Each part is composed of ten (10) questions for a total of thirty (30) questions.
  5. Correctly answered questions will be credited based on the difficulty. No deductions will be given for incorrect or unanswered questions.

    DIFFICULTY

    POINT/S PER QUESTION

    Easy

    1

    Average

    3

    Difficult

    6

  6. A seating arrangement will be assigned for each participant.
  7. No discussion will be allowed between participants for the duration of the round.
  8. As the exam time expires, all papers will be collected by the proctors.
  9. The score of a team will be the sum of the individual scores of the members of the team.
  10. The ten (10) teams with the highest scores will advance to the next round.
  11. In case of a tie, the following rules will apply:
    1. The individual scores of each member of the team will be compared.
      1. The team with the higher top individual score will advance to the next round.
      2. If the top individual scores are the same, the next top individual score will be compared. The rule stated above will also be applied.
    2. If the method above does not settle the issue, the teams involved in the tie after applying the previous rule will be asked to answer a tiebreaker question as a group. After giving the question, the teams will be allowed to continually give answers within the allotted time. The team with the first correct answer will advance to the next round.
  12. Scores of this examination will not be released.
  13. The top three (3) individual participants with the highest scores will be given special recognition.

FINAL ROUND

The Final Round will consist purely of problem solving questions specially made to test both the conceptual and technical understanding of the subject matter. It is designed in a way that the questions are difficult and tricky that it will need a group with the most strategy, knowledge, accuracy, teamwork and guts to win.

  1. The Final Round will be the last stage of SquEEEze.
  2. This round is comprised of thirty (30 questions). Each category will have three (3) difficulties.

    DIFFICULTY

    NUMBER OF QUESTIONS

    POINTS PER QUESTION

    TIME LIMIT (seconds)

    Average

    10

    3

    30

    Difficult

    10

    6

    60

    Very Difficult

    10

    9

    90

  3. Teams will take turns in selecting the question’s category and its difficulty (e.g. Team A will select the category and difficulty for the first question, Team B will select the category and difficulty for the second question, and so on).
  4. Each team will work as a group to answer the questions. It is important to note that all teams are allowed to answer the questions including those that are chosen by other teams.
  5. Ten (10) randomly selected questions shall contain a power-up that will allow a team to have certain advantages against other teams. Each power-up may only be gained by the first team that answers the question correctly. Each team may accumulate more than one power-up.
  6. Before the quizmaster reads the question, the teams will be given a chance to use one of their power-ups. Each team may only use one power-up per question. This is the only time they can declare to use it. After that, the quizmaster will read the question twice. Contestants are only allowed to write or to use their calculators after the quizmaster has given the signal “Go” or “Timer starts now”. Teams who fail to comply will be penalized. The team will be warned on the first offense; the team’s answer will be void on the second offense; and the team will be disqualified on the third offense.
  7. Teams will use buzzers to indicate that they are ready to answer. A buzzer test will be conducted before the Final Round. In case of a buzzer failure, flags will be used instead.
  8. Boards will be provided for the answers. Only the answer written on the board will be considered.
  9. The first team to ring their buzzer will be given 5 seconds to declare their answer. If their answer is correct, they will be awarded points that correspond to the question’s difficulty.
  10. In case of a wrong answer from the first team, other teams will be given the chance to steal. The first team to ring their buzzer for the steal within the remaining time limit will be given 5 seconds to show their answer. The same scoring system applies — answering the question right will grant them equivalent merit points. Only one steal will be offered. Teams may only buzz once the quizmaster has given the signal “Go” or “You may now steal” for the steal.
  11. Questions will only be entertained before the quizmaster reads the next question.
  12. The decisions of the panel of judges will be final.
  13. Teams that have accumulated the highest number of points at the end of the Final Round will be considered the winners. The ranking of the teams will also depend on this cumulative score.
  14. In case of a tie for the top three spots, a tiebreaker question will be used as a tiebreaker. The first team to answer the question will be the winner.

AWARDING
Prizes:
Champion: Trophy, medals and Php 30,000.00 cash prize
2nd place: Trophy, medals and Php 15,000.00 cash prize
3rd place: Trophy, medals and Php 5,000.00 cash prize

All participants will be given certificates of participation and souvenir programs at the end of the program.

ACCOMMODATIONS
If the participating team is from outside of Metro Manila, we can arrange accommodations for the whole delegation. An estimated lodging fee of Php 1,000.00 in addition to the registration fee should be paid. All teams per school may be accommodated as long as there are still rooms available in the chosen lodging. Deadline for accommodation confirmation is on October 28, 2019. The school shall pay for the flight or travel tickets and transportation fares.

For further inquiries regarding the event, you can email us at upcircuit.squeeeze@gmail.com, or Carl Adrian Patco (+63 998 994 1641) or Efraim Aquino (+63 919 905 7402).

QUALIFICATIONS


  1. A maximum of two (2) teams are allowed to join per school. Schools with multiple autonomous campuses or branches are only allowed up to two (2) teams per campus or branch to join.
  2. Each team shall be composed of three (3) students and one (1) alternate from the same school. The students must be currently enrolled in the school. They can be from any year level, but it is recommended that they are in their senior years (Grades 11 & 12) due to the topics included in the competition.
  3. A maximum of two (2) coaches are allowed per school.
    1. The coaches must be bonafide faculty members of the same school the students of the team are enrolled in.
    2. Coaches are allowed to register for more than one team in their school.
  4. Letters of certification of the coaches’ and participants’ qualifications from the principal of their respective schools shall be submitted on or before the registration period on November 4, 2019.

 

REGISTRATION


  1. Teams may confirm their registration through the following:
    1. email at (upcircuit.squeeeze@gmail.com).
    2. online form at (squeeeze.upcircuit.org/register).
  2. Duly accomplished forms may also be submitted to any member of the Registration Committee during the registration period on November 4, 2019.
  3. Only schools that submit on or before October 21, 2019, will be included in the souvenir program.
  4. There will be no registration fee. The teams are allowed to make changes to their lineup or coaches until the day of the event.
  5. Only the first twenty-five (25) teams to register will be considered. A queue will be made, however, to allow other teams to participate in the competition in case a registered team opts to back out from the quiz bee. 

NOTE: Teams can check in on the venue of the 23rd SquEEEze workshop at least 15 minutes before it begins. At least a coach and three (3) members of the team are required to show up, with their valid IDs and/or proof of enrollment. Teams that come in late may still attend the workshop. However, there would not be any lesson repetition from the main facilitator. They just have to pick up on what is currently being taught or ask their assistant to give them a crash course on the topic missed.

 

SCOPE


  1. The 23rd SquEEEze is composed of one (1) workshop and two (2) competition rounds Elimination Round, and Final Round - for high school participants.
  2. The questions of the competition will be from the following categories:

CATEGORY

TOPICS

Math

Algebra, Geometry, Trigonometry

Science

General Science, Chemistry, Physics

Basic Circuitry

Circuit Theory, Digital Logic

 

WORKSHOP GUIDELINES


  • The teams’ alternates are encouraged to join the workshop.
  • Teams are expected to behave properly as part of proper conduct. 
  • Cellular phones and other mobile communication devices should be in silent mode or switched off. If a phone rings during the workshop, the assistants will personally turn it off and issue a warning.
  • Should the participants have any concerns, assistants will be present during the workshop. 
  • Anyone can leave the room anytime but the workshop will not pause for them.
  • Eating or drinking is restricted inside the room.
  • During the workshop proper, these are the expected topics to be taught:
    • Voltage, Current, Resistance
    • Ohm’s Law
    • Kirchhoff’s Circuit and Voltage Laws (KCL, KVL)
    • Current and Voltage Division
    • Logic Gates
    • Boolean Algebra

 

GENERAL COMPETITION GUIDELINES


  • Calculator
    • Only one calculator will be allowed for each team member.
    • Contestants are limited to use calculators that do not have graphing or programmable capabilities; inspection will be made before each round starts.
    • All calculators will be reset before the start of each round.   
  • Cellular Phones and other Mobile Communication Devices
    • All communication devices should be in silent mode or preferably switched off during the competition.
    • If a cellular phone rings or is used during the examination, the phone shall be confiscated by the proctor and will be returned at the end of the examination. The phone owner’s privacy will be kept.
  • Going out of the examination room
    • Examinees are not allowed to go out of the room once the exam starts until the given time expires.
  • Questions
    • Questions may only be addressed to the proctors.
    • Questions will be limited to clarifications of the given or the validity of the problems.
    • Only team members actively participating will be allowed to ask questions.
  • Answers
    • Examinees can only start answering once the timer starts.
    • Answers should be in simplest form.
    • Unless otherwise specified, non-integer numerical answers should be rounded off to four (4) decimal places.
    • All answers should have appropriate units.
  • Alternate Member
    • Teams will be given a chance to switch their alternate member with a member of the team before the start of each round.
  • If a student is found breaking a rule, that student’s team is disqualified and immediately eliminated from the contest.
  • UP Circuit reserves the right to change part of the rules and regulations to further improve the conduct of the event.

 

ELIMINATION ROUND


 

This stage will test the written knowledge, skill and speed of the students. It is designed to see how many questions they can correctly answer in a limited amount of time.

  1. Three (3) students per team will take a written examination individually.
  2. Only students registered as member or alternate for the team will be allowed to participate.
  3. One (1) hour and thirty (30) minutes will be allowed to answer the given exam.
  4. The exam has three (3) parts: Easy, Average, and Difficult. Each part is composed of eight (8) questions for a total of twenty-four (24) questions.
  5. Correctly answered questions will be credited based on the difficulty. No deductions will be given for incorrect or unanswered questions.

DIFFICULTY

POINT/S PER QUESTION

Easy

1

Average

3

Difficult

5

  1. A seating arrangement will be assigned to each participant.
  2. No discussion will be allowed between participants during each round.
  3. As soon as the exam time expires, all papers will be collected by the proctors.
  4. The score of a team will be the sum of the individual scores of the members of the team.
  5. The ten (10) teams with the highest scores will advance to the next round.
  6. In case of a tie, the following rules will apply:
    1. The individual scores of each member of the team will be compared.
      1. The team with the higher top individual score will advance to the next round.
      2. If the top individual scores are the same, the next top individual score will be compared. The rule stated above will also be applied.
    2. If the method above does not settle the issue, the teams involved will answer a tiebreaker question as a group. After giving the question, the teams will be allowed to answer repeatedly within the allotted time. The team with the first correct answer will advance to the next round.
  7. Scores of this examination will not be released.
  8. The top three (3) individual participants with the highest scores will be given special recognition.

 

FINAL ROUND


 

The Final Round is consisted of questions specially made to test both the conceptual and technical understanding of the subject matter. It is designed in a way that the questions are difficult and tricky that it will need a group with the most strategy, knowledge, accuracy, teamwork, and guts to win.

  1. The Final Round will be the last stage of the 23rd SquEEEze.
  2. The team will work as a group to answer the questions.
  3. The scores of the teams in the Elimination Round will not be carried over to the Final Round; hence, their scores will be reset to zero (0).
  4. This round is comprised of forty-eight (48) questions. Each question must be answered within the time limit. If the team’s answer is correct, they will be awarded points that correspond to the question’s difficulty. No deductions will be given for incorrect or unanswered questions.

DIFFICULTY

NUMBER OF QUESTIONS

POINT/S PER QUESTION

TIME LIMIT (seconds)

Easy

16

1

10

Average

16

3

30

Difficult

16

6

60

 

  1. Teams will take turns in selecting the topic and difficulty of the question (e.g. Team A will select the topic and difficulty for the first question, Team B will select the topic and difficulty for the second question, and so on).
  2. The quizmaster will read the question twice. Contestants are only allowed to start writing or to start using their calculators after the quizmaster has given the signal “Go” or “Timer starts now”. Teams who fail to comply will be penalized. The team will be warned on the first offense; the team’s answer will be void on the second offense, and the team will be disqualified on the third offense.
  3. Boards will be provided for the answers. Final answers will be raised after the timer stops. Only the answer written on the board will be considered. If a team is caught changing or still writing their answers after the timer stops, the team's answer will be void on the first offense, and the team will be disqualified on the second offense.
  4. Questions will only be entertained before the quizmaster reads the next question.
  5. The decisions of the panel of judges will be final.
  6. The round will end after thirty (30) questions are given. Note that this means eighteen (18) questions from the pool will remain unanswered.
  7. Teams that have accumulated the highest number of points at the end of the Final Round will be declared the winners. The ranking of the teams will also depend on this cumulative score.
  8. In the case that there are two or more teams in a given ranking, a tiebreaker question will be given. The first team to answer the question will be the winner.

 

AWARDING


  • Champion: Trophy, medals, and Php 5,000.00 cash prize
  • 2nd place: Medals and Php 3,000.00 cash prize
  • 3rd place: Medals and Php 1,000.00 cash prize
  • Finishers: Certificates of Recognition

All participants will be given certificates of participation and souvenir programs at the end of the program.

 

ACCOMMODATIONS


If the participating team is from outside of Metro Manila, we can arrange accommodations for the whole delegation for an estimated lodging fee of Php 1,000.00, in addition to the registration fee. All teams per school may be accommodated as long as there are still rooms available in the chosen lodging. The deadline for accommodation confirmation is on October 28, 2019. The school shall pay for the flight or travel tickets and transportation fares.

 

For further inquiries regarding the event, you can email us at  upcircuit.squeeeze@gmail.com, or contact Carl Adrian Patco (+63 998 994 1641) or Efraim Aquino (+63 906 481 8119).



QUALIFICATIONS

  1. A maximum of three (3) teams are allowed to join per school. Schools with multiple autonomous campuses or branches are allowed up to two (2) teams per campus or branch to join.
  2. Each team shall be composed of three (3) students from the same school. The students must be currently enrolled and taking BS Electronics and Communications Engineering (ECE), BS Computer Engineering (CpE/CoE), or BS Electrical Engineering (EE) during the term that the students join Circuit Sprint 2019.
  3. A maximum of two (2) coaches are allowed per school.
    1. The coaches must be bonafide faculty members of the same school the students of the team are enrolled in.
    2. Coaches are allowed to register for more than one team in their school.
  4. Letters of certification of the coaches’ and participants’ qualifications from the Dean of their respective schools, colleges or universities shall be submitted on or prior to the registration period on November 8, 2019.

REGISTRATION

  1. 1. Teams may confirm their registration through the following:
    1. email at (upcircuit.squeeeze@gmail.com)
    2. online form at (squeeeze.upcircuit.org/register)
  2. Duly accomplished forms may also be submitted to any member of the Registration Committee during the registration period on November 8, 2019.
  3. Only schools that submitted on or before October 25, 2019 will be included in the souvenir program.
  4. The registration fee is PHP 1,000.00 per team which may be given on the registration period on November 8, 2019. The teams are allowed to make changes to their lineup or coaches until the first day of the event. The registration fee includes lunch for the contestants and the coaches, and a souvenir program.
  5. Registration payments can be done before the event starts or through bank transaction beforehand. Bank payments may be deposited at any Banco De Oro (BDO) Branch under UP Circuit Organization Inc (savings account) with account number 000-670-517-976. A scanned copy of the deposit slip for the bank transaction payments should be sent through email before the event for validity.
  6. Due to the availability of components and equipment, only the first twenty (20) teams to register will be considered.

NOTE: Teams can check in on the venue of Circuit Sprint 2019 at least 15 minutes before the Eliminations begin. At least a coach and three (3) members of the team are required to show up, with their valid IDs and/or proofs of enrollment. Teams that come in, even after the competition began will not be disqualified. They may still choose to partake in the contest but there would not be any adjustments for lost time.

GENERAL GUIDELINES

  • Calculator
    • Only one calculator will be allowed for each team member.
    • Contestants are limited to use calculators that do not have graphing or programmable capabilities; inspection will be made before the contest starts. It is recommended that participants use a Casio FX 991ES.
  • Cellular Phones and other Mobile Communication Devices
    • All communication devices should be in silent mode or preferably switched off during the competition.
    • If a cellular phone rings or is used during the contest, the phone will be confiscated by the proctor and will be returned at the end of the contest. The phone owner’s privacy will be kept.
  • Going out of the examination room
    • Examinees are not allowed to go out of the room once the contest starts, until the given time expires.
  • Questions
    • Questions may only be addressed to the proctors.
    • Questions will be limited to asking for the use of the voltmeter or clarifications needed.
    • Only team members actively participating will be allowed to ask questions.
  • If a student is found breaking a rule, that student’s team will be given a warning for the first offense and will be disqualified and immediately eliminated from the contest for the second offense.
  • UP Circuit reserves the right to change part of the rules and regulations to further improve the conduct of the event.

CIRCUIT SPRINT

This race will just not test the speed in creating a circuit, but will also test the guts, intuition, and strategy of a team due to the lack of supporting instruments.

  1. Teams are tasked to construct a circuit based on given specifications, to be shown on the event itself, as fast as they can.
  2. Tried and tested materials will be given for each team to work on. Spares will be provided in case of accidents. Note that these are limited since it is expected that careful handling is part of the challenge.
  3. Data sheets, schematics and all of the required values will be given. The teams are expected to work with the materials provided to them. The materials given to them are assured to meet the requirements
  4. No multimeters or any sort of measuring devices given. There is only a voltmeter present in the event. The use of the voltmeter is on a per request basis. It is expected that a team will not use the voltmeter for more than one (1) minute at a time.
  5. Teams are given two (2) hours to make the circuit work. The circuit to be made will consist of multiple subcircuits which may or may not need each other to operate correctly. Teams may opt to have each of their subcircuits checked up to 3 times without deductions, succeeding checks will incur 15-minute penalties.
  6. The schematics of some subcircuits will be given.
  7. For other subcircuit/s, only descriptions will be given. It is expected that the team can design their own subcircuit/s. In case a team is unable to make their own design, they may choose to accept a 45-minute penalty in exchange for the design of each subcircuit.
  8. The first team to make the whole circuit work will be declared the Champions of Circuit Sprint 2019 and will be given special prizes. The next two succeeding teams will also be recognized and given prizes.
  9. If less than 3 teams managed to finish the circuit within the time limit, the rankings will be determined by how many subcircuits are completed in the least amount of time.

AWARDING

Prizes:
Champion: Trophy, medals, and Php 7,500.00 cash prize
Finishers:Certificates of Recognition

All participants will be given certificates of participation and souvenir programs at the end of the program.

ACCOMMODATIONS

If the participating team is from outside of Metro Manila, we can arrange accommodations for the whole delegation. An estimated lodging fee of Php 1,000.00 in addition to the registration fee should be paid. All teams per school may be accommodated as long as there are still rooms available in the chosen lodging. Deadline for accommodation confirmation is on October 28, 2019. The school shall pay for the flight or travel tickets and transportation fares.

For further inquiries regarding the event, you can email us at upcircuit.squeeeze@gmail.com, or Carl Adrian Patco (+63 998 994 1641) or Efraim Aquino (+63 919 905 7402).

Official Rules and Regulations for EEE Tech Decon 2019

Theme: The Solution is Less Pollution

I. Introduction
  The Earth, for the longest time, had been slowly dying and people have not yet fully grasp the gravity of this situation. Everyday pollution has heightened the death toll on lands and seas at an alarming rate, and it only keeps getting worse as every year progresses. While several people have already made great strides in finding solutions to the existing problems of our environment, it is absolutely imperative that we do not stop until we find the most innovative piece of work. This is, after all, one of the tools that will be at our disposal when we reclaim the Earth of our past mistakes. The organizers of this event challenge you to squeeze your brains out in an effort to help make the world a better place through research and inquisition.

II. Competition Description
  The objective of the competition is for teams of eligible students, supervised by teachers or faculty, to produce a research proposal that identifies an environmental real-world problem and proposes an innovative solution using concepts found in the field of electrical and electronics engineering.
  The competition aims to provide funding for selected project proposals for the chosen teams. This it to help them pursue and further develop their respective projects.

III. Teams and Student Eligibility
  Each team may be made up of one, two, or three student Team Members. All participating Team Members must be currently enrolled in an undergraduate degree program in the field of electrical and electronics engineering.
  Eligibility may be verified at any time by the organizers; decisions concerning eligibility made by the Organizers are final. A student may only participate in one Team. Teams may edit their Member information by emailing the Organizers
until two weeks before the competition.
  The official language of the competition is English. All competition requirements including registration, correspondence, and project proposal submission, must be accomplished in English. At least one student Team Member must speak English fluently, and that member must be present during the event in order to conduct their team’s presentation if they are selected as one of the Finalist Teams.

IV. Team Leaders
  Each team shall be supervised by one Team Leader who is currently a faculty member of the participating university under the university’s respective Electrical and Electronics Engineering department or institute. While the student Team Members are required to do the work involved in their project proposals, the role of the Team Leader is to help the students manage their project. An individual may serve as Team Leader for more than one team.
  The Team Leader is responsible for registering the Team, obtaining any additional information about Team Members as required by the organizers, providing overall guidance to the Team, submitting the Team’s entry by uploading the properly formatted document through email, and facilitating the distribution of prizes.

V. Registration
  The registration form is found on the official SquEEEze website (squeeze.upcircuit.org). Each participating university may register up to three teams.

VI. Originality of Work
  The school's research entry must be an original work by the students of the university. The entry may be an improvement of another party's existing design provided it contains enough substantial and innovative elements. If a team opts for this design, only new and improved elements will be considered when being judged. Any existing ideas must be specified and stated clearly. All the representatives of the school are expected to contribute towards the creation and development of the research proposal.

VII. Submission of Entry
  Research submission entries must be sent to the organizer’s email by uploading a Portable Document Format (PDF) file through the Team Leader’s account to upcircuit.squeeeze@gmail.com. Use the subject 23rd SquEEEze TechDecon (2019). Other file formats or submissions will not be accepted. Entries are limited to one per team. The organizers are under no obligation to correspond about entries. Entries become the property of the organizers and cannot be acknowledged or returned. Paper submissions must be in a size 12 Times New Roman font, double spaced, with 1-inch margins.

VIII. Entry Deadline
  Online submissions must be sent to the organizers by October 25, 2019, at 9:00 PM EST. Each team may opt to change or modify their work up until the deadline for submission. No exceptions will be made. The organizers reserve the right in their sole discretion to modify the entry deadline and if this occurs, all teams will be notified and modifications will be posted on the competition website or provided email addresses. Late entries will not be considered.

IX. Personal Data and Intellectual Property
  By submitting a team’s entry, the team affirms that the entry is of original work and that it does not violate any law, regulation, or right of any third party. The organizers will not be held liable for any claims or costs relating to a breach of these conditions. The organizers have the right to verify the ownership or originality of all entries. If this cannot be done to the satisfaction of the organizers, then the organizers reserve the right to disqualify the team and/or select an alternate winner

X. Ethics and Unacceptable Entries
  Any entry involving the use of experimentation on humans and/or animals will not be accepted. Entries that may defame or violate the rights of publicity of any person, living or deceased, and otherwise may infringe upon or violate a person’s personal or proprietary rights will not be accepted. The organizers reserve the right, in their sole discretion, to reject any submission that they believe may not be in line with the organizers’ principles or defames, invades, infringes or violates a third party’s rights. The organizers also reserve the right, in their sole discretion, to disqualify any entry at any given time which the organizers deem dangerous to the safety or well-being of any person or when it is determined that the participant has not complied with these rules.

XI. Judging
The chance of winning any prize will depend upon the total number of eligible entries received and the assessment of the Judges, based on entry content. The decisions of the Judges, with the approval of the organizers, will be final.

    1. Pre-finals
        Entries for the pre-finals will consist of paper submission, in which teams will present their proposed solution to a selected problem in a written report to be reviewed by the judges selected by the organizers.
        The pre-finals will also include the SquEEEze Convention wherein the participants are expected to answer any inquiries regarding their research. The judges will be going around the convention and will be conducting an initial assessment of the participants’ research proposals. Each proposal shall be judged based on the following criteria:
      Feasibility of the Project 30%
      Scientific Approach 25%
      Novelty of Solution 15%
      Relevance to the Theme 15%
      Possible Impact on Society 15%
      Total 100%
        The top 5 teams who get the highest average percentage will move on to the finals.
    2. This will be the last part of the SquEEEze Tech Decon. Each team will have a 3 – 5-minute presentation along with a 5 – 10 answer-and-question portion from the panel of judges. Any means of presentation may be used. Each team shall be judged based on the following criteria:
      Background Information
      How well does the proposal address the background, causes, and contributing factors to the problem?
      15%
      Problem Assessment
      How well do the students use scientific processes and electrical and electronics engineering concepts in their research and solution design?
      25%
      Novelty of Solution
      How innovative is the proposed solution to the problem?
      15%
      Feasibility of the Project
      How feasible is the proposed solution given the current technological elements and resources?
      25%
      Possible Impact on Society
      How well will the proposed solution help in the advancement and betterment of the society and in the mitigation of the selected problem?
      10%
      Total 100%

XII. Team Prizes
  Winners will receive monetary prizes. The prize money is intended to help the Team Members further work and develop their concepts and continue their research on their respective topics.

Prize Level Award Amount
1st Place P10,000.00
2nd Place P5,000.00
3rd Place P3,000.00

XIII. Right to Cancel and Disqualify
  The organizers reserve the right, in their sole discretion, to 1.) cancel, suspend, or modify the competition or any portion at any time and 2.) limit entries prior to those submitted prior to the action taken, or proceed in such a matter as may be deemed by the organizers in their sole discretion. Any member who is caught tampering with another team’s work, abusing any portion of the competition or website, as solely determined by the organizers, will be subject to disqualification and any entries associated to be deemed void.

XIV. Right in Entry Materials and Publicity Release
  By participating in the competition, Team Leaders, Team Members, and Judges hereby grant the organizers a no-cost, royalty-free license to publish, reproduce, alter, display and otherwise use the entries. Team Leaders’ and Team Members’ names, photographs, school, and any video footage for programming, advertising, publicity, and promotional purposes without compensation (unless prohibited by law) and without prior approval or inspection. Team Leaders and Team Members agree to execute additional specific consents to such use if asked to do so.

XV. Organizers’ Contact Information
  For further inquiries regarding the event, you can email us at upcircuit.squeeeze@gmail.com, or contact Carl Adrian Patco (+63 998 994 1641) or Efraim Aquino (+63 919 905 7402).

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